Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel and binaural sound theory and applications. With contributions
from leading recording engineers, researchers, and industry experts, Immersive Sound includes
an in-depth description of the physics and psychoacoustics of spatial audio as well as practical
applications. Chapters include the history of 3D sound, binaural reproduction through headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, sound
field (ambisonics), wave field synthesis, and multi-channel mixing techniques. Knowledge of the
development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented
and virtual reality, gaming, film sound, music production, and post-production.
Agnieszka Roginska is Music Associate Professor and Associate Director of the Music Technology program at New York University. Her research focuses on the analysis, simulation, and
applications of immersive and 3D audio.
Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and
reproduction.
AUDIO ENGINEERING SOCIETY PRESENTS . . .
www.aes.org
Editorial Board
Chair: Francis Rumsey, Logophon Ltd.
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