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ESports: Definition, konkurrence og samfundsmæssig indflydelse

  • Engelsk
  • 2.g el. lign.
  • Afleveret til 10
  • 2 sider PDF

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ESports: Definition, konkurrence og samfundsmæssig indflydelse er en engelsk-opgave til 2.g el. lign., afleveret til karakteren 10. Fylder 2 sider (719 ord, ca. 3 min. læsning) og blev publiceret 10. april 2018.

Denne opgave udforsker eSports' status som sport, med udgangspunkt i Michael Douglas Smiths diskussion. Den analyserer eSports' konkurrenceprægede verden, publikumsudvikling og sponsorater. Desuden diskuteres fordele og ulemper ved eSports' stigende popularitet, herunder forbedring af engelskfærdigheder og debatten om voldelige spils effekt.

Redaktørens vurdering
7 God
Opgaven besvarer tre prompts om eSports' definition, popularitet og samfundsmæssige indflydelse. Indholdet er relevant og dækkende, selvom sproget har visse grammatiske fejl.
Struktur
10
Faglig dybde
7
Kilder
7
Fuldstændighed
10
  • engelskfærdigheder
  • esports
  • gaming
  • konkurrence
  • professionelle gamere
  • publikum
  • sponsorater
  • sport
  • unge
  • voldelige spil

1. Write a summary of “eSports: Are Pro Gamers the Athletes of the Future?” Michael Douglas Smith discusses whether Esport can be defined as a real sport. Can sport have subjective scoring? “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” This is the description of "sport" according to the Oxford Dictionary. Whit this description, many activities and exercises fall into the classification of sport. Activities such as, writing a timed essay in an English class, or even business can fall under the definetion of “sport”. As both an avid sports fan and video game enthusiast, I must stand against the impending that professional gaming is actually a sport. It's hard to call a sport, a “sport", when computers are among the best players in the world. Sport is physical, and athletes must participate physically. Computers can’t replace them. Wen the computer are better than the athlete, its validity as a sport are lost. No matter how you describe Esport, its come to stay. It is part of the technological and cultural development.

2. Write a short analytical essay (at least 300 words) about “The competitive world of eSports”. You must focus on the intention of the CBS News story.

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