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Video games' effect on school shootings

  • Engelsk
  • 9. klasse
  • Afleveret til 10
  • 2 sider PDF

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Video games' effect on school shootings er en engelsk-opgave til 9. klasse, afleveret til karakteren 10. Fylder 2 sider (789 ord, ca. 3 min. læsning) og blev publiceret 16. april 2016.

Denne opgave undersøger videospils potentielle indflydelse på skoleskyderier og voldelig adfærd i USA. Den præsenterer statistikker og resultater fra peer-reviewed studier, der både argumenterer for en sammenhæng mellem voldelige spil og aggression, samt modargumenter der afviser denne forbindelse. Fokus er på den komplekse debat om mediers påvirkning af unge.

Redaktørens vurdering
10 Fortrinlig
Solid analyse af videospils indflydelse på skoleskyderier, der præsenterer argumenter for og imod med henvisning til studier. Velskrevet og struktureret.
Struktur
10
Faglig dybde
10
Kilder
10
Fuldstændighed
10
  • aggression
  • media influence
  • psychology
  • school shootings
  • social issues
  • usa
  • video games
  • violent behavior

We want to tell you about the effect videogames have on school shootings in the United States.

First we have looked at some statistics about how video games have an effect on violent behavior and school shootings.

The statistics show some interesting things, 90% of pediatricians (Børnelæge) and 67% of parents asked, said that violent videogames have an effect on school shootings and violent behavior outside the game. 60% of middle school boys and 40% of middle school girls who have played a mature-rated game, have hit or beat someone up, compared to that 39% of boys and 14% of girls who haven’t played mature-rated games. A 2014 peer-reviewed study in the Journal of the American Medical Association found that violent video game playing had a link with increased, long-term, aggressive behavior. Several peer-reviewed studies have shown that children who play M-rated games are more likely to bully and cyberbully their peers, get into physical fights, be hostile, argue with teachers, and show aggression towards their peers (Ligemand) throughout the school year.

Video games often require players to simulate violent actions, such as stabbing, shooting, or dismembering someone with an ax, sword, chainsaw, or other weapons. Game controllers are so sophisticated and the games are so realistic that simulating the violent acts enhances the learning of those violent behaviors.

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